Orcs

Back When the elves took to their cities the followers of Dura took to the wilds, becoming the Orcs.

The Orcs are nomads that travel across the wilderness of Verun, they usually avoid townships and cities due to their mission to live as a part of nature. Orcish tribes usually have multiple leaders that are collectively referred to as The Elders. There are usually three main elders in an orcish tribe, these being: Orcs have green skin that ranges from sage to forest green. Their eyes are usually green, hazel, or brown and are rarely black. Orcs usually have hair that ranges from brown to black, though occasional abnormalities have been known to exist. Orcs possess a sizable bulk putting their height from 7-8 ft. tall and putting their weight at 300-500 lbs.. Orcs also possess tusks which are often seen as a symbol for their robustness.
 * The Shaman- The Shaman deals with matters of nature and magic and apprentices those with magical talent. Shamans are also the primary spiritual leader of the tribe.
 * The Chief- The Chief deals with the matters of justice and law in the tribe. The Chief also usually dictates matters of trade and diplomacy.
 * The War Chief- The War Chief manages the tribe's hunters and warriors. The War Chief's main objective is the defense of the tribe, he also manages the tribe's scouts which makes them largely responsible for first contact with other peoples. The War Chief also has a hand in keeping the tribe fed due to their management of the hunters.

Feral orcs have been known to be larger in size and possess larger tusks, but often lack mental capacity.

Orcs have been known to leave their tribes for various reasons in favor of cities and countries, but his often comes with shunning from their tribe.

Racial Traits

+2 to Strength, +2 to Wisdom, -2 to Charisma

Starting Languages: Orcish, Common

Base Speed: 30 ft.

Bonus Feat: Skill Focus (Survival)

Natural Weapon- Bite: 1d6 +STR mod

Low-Light Vision: Orcs can see twice as far as humans in conditions of dim light.

Ferocity: Orcs can stay conscious and continue fighting below zero hit points. They are staggered in this state and lose one hit point per round.