Goblins

Back Goblins were once isolated cave dwellers before the introduction of the Dwarves and Drow into the Darklands. Since then the Goblins have been pushed out of their native lands and are stuck in the middle of the brutal Dark Wars. Some Goblins fight for their native lands against these invaders, while others are reduced to the slums of other cultures and scavenging.

In their native culture, Goblins have strong animist beliefs. Traditionally, Goblins attribute furtiveness to the spider, wisdom to the mushroom, and strength to stone. Goblins that were raised outside of Goblin culture adopt the customs of the culture they were raised in.

Goblins mature at the age of 12 and live up to the age of 60. They stand just above 3 feet tall, have green skin and eyes that range from red to orange.

Traits

+4 Dexterity, -2 Strength, -2 Charisma

Starting Languages: Choose from Goblin, Common, Dwarven, or Undercommon

Small size (+1 size bonus to their AC, +1 size bonus on attack rolls, –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks)

Base Speed: 20 ft.

Climb Speed: 10 ft.

+8 to climb checks

Darkvision: 120 ft.

Light Blindness: Abrupt exposure to any bright light blinds Goblins for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.

Keen Senses: +4 on Perception checks