Dwarves

Back

 Contact your DM before using this race  After the Great Collapse the only Dwarves left were those that were apart of King Onyxmane's golem army. Those golems that were left inert under the city of Deepcastle were awoken by the Elves only to realize their kin were gone. They are the last of the Dwarves and they will hold the Drow for eternity.

The Dwarves are relatively small in number, but immortal. Most Dwarves inhabit their last city of Deepcastle and defend against the Drow and Duergar. Some Dwarves however chose to leave for a number of reasons.

Racial Traits

Dwarves gain a +6 to strength, -4 to dexterity, and -2 to charisma

Starting Languages: Dwarven, Common

Dwarves don't posses a constitution score, and are not subject to fortitude saves. However, because of this Dwarves don't gain a bonus to hit points due to constitution, but are immune to nonlethal damage.

Dwarves do not eat, breathe, or sleep.

Dwarves are immune to poison, fatigue, stunning, and pain effects.

Dwarves gain 5 bonus hit points at the first level

Any Dwarf at 0 hit points or lower is rendered inert until repaired.

Dwarves are large size.

Dwarves cannot wear armor.

Dwarves cannot use magic as the runes of containment on its body interfere with its ability to draw on magic energy.

Dwarves are immune to heal, inflict, and sleep spells.

Dwarves have a base speed of 20 ft. but it is not affected by encumbrance

Dwarves have a base toughness equal to 7 + their character level

Dwarves take a -10 armor check penalty

Dwarves possess darkvision with a range of 60 ft.

Dwarves have a slam attack equal to large size monk unarmed damage.

Dwarves don't start out with any equipment.