Feral Orcs

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Contact your DM before using this race Feral Orcs are those that have given into savagery completely.

Feral Orcs are larger and stronger than Orcs, but are far stupider and uglier. The color palette for feral orcs is largely the same as orcs except that feral orcs have exclusively red eyes and both their skin and hair tends to be on the darker side of the spectrum. Feral orcs also possess longer tusks than orcs and claws.

Feral orcs tend to be 8-10 ft. tall and range from 500-700 lbs.

Feral orcs don't have a society of any form and often fight with each other and civilized orcs, along with anything else that crosses their path. Feral orcs however can be subdued and are rarely paraded around like prized pets by other races, Orcs however usually have more respect for their brethren.

Racial Traits

+6 to strength, +4 to constitution, -4 to charisma, -4 to wisdom, -6 to intelligence

Feral orcs are large size

Feral orcs possess no starting languages and can only communicate with grunts and gestures.

Feral orcs are illiterate.

Feral orcs lack the mental capacity and discipline to use magic.

Base Speed: 30 ft.

Darkvision: 60 ft.

Bonus Feat: Skill Focus (Survival)

Scent: 30 ft.

Natural Weapon- Bite: 1d8 +STR Mod

Natural Weapon- Claw x2: 1d6 +STR Mod

+2 to toughness

Ferocity: Feral orcs can stay conscious and continue fighting below zero hit points. They are staggered in this state and lose one hit point per round.

Feral orcs only gain the trained skills from the feral orc class.

Feral orcs don't start with any gold or equipment

Feral orcs must take their first level in the feral orc class:

Feral Orc

HD: 1d12

Weapon Proficiency: Claw, Bite

Armor Proficiency: None

Ranks: 5 (Do not factor in intelligence modifier)

Trained Skills: Survival, Stealth, Climb, Intimidate, Perception