Rogue

Back Hit Die: 1d8

Skill Ranks per level: 6+ int modifier

Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields. Weapon Finesse

Rogues gain the feat Weapon Finesse as a bonus feat at level 1

Sneak Attack

If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Rogue Feat

A rogue gains a rogue feat at levels 5, 10, 15, and 20. the rogue can choose any feat that they meet the prerequisites of on the following list.

Deadly Aim

Point Blank Shot

Precise Shot

Improved Precise Shot

Two Weapon Fighting

Improved Two Weapon Fighting

Greater Two Weapon Fighting

Dodge

Shot on the Run

Rapid Shot

Focused Shot

Adder Strike

Agile Maneuvers

Throw Anything

Skill Focus (Can be taken multiple times. The feat applies to a different skill each time. Effects do not stack)

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